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Questions on digital games
1) How can a digital game for learning be defined?
2) What evidence is there that digital games can contribute to increasing students’ motivation?
3) What evidence is there that digital games can be better than traditional methods to motivate and teach students?
4) What is the relationship between the use of digital games for learning purposes and student’s achievement?
5) How can digital games be used to teach the school curriculum?
6) Which knowlegde and skills do teachers need to integrate games-based learning into their lessons?
7) How can addiction and violence possibly caused by digital games be avoided or managed?